This information was further developed in 1993's Book of Artifacts. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. For all his power, Vecna couldn't escape his own mortality. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. 2nd Edition Statistics[4][9][10][11][12] Hand and Eye of Vecna – $129.99. He was a General to Vecna during the "Battle of a Thousand Eyes" before betraying him. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. 3 – "Gods of Oerth", Hart, Ken. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. His plans also involved an invasion of Sigil, from where Vecna then aimed at controlling the entire multiverse. Brawlers use their bare fists and raw force as their first and best weapons in combat. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. Through dark magic and conquest, he forged a terrible empire. Forgotten Realms Wiki is a FANDOM Games Community. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Vecna's early life was clouded in legend and contradiction. is an Advanced Dungeons & Dragons (AD&D 2nd edition) module released in 2000 by Wizards of the Coast, Inc.. (Vecna's multiverse-shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons.) Vecna) has been named as one of the greatest villains in the Dungeons & Dragons … Autonomous material handling solutions for the warehouse, distribution, and logistics industry. Each position in Vecna's cult is named for a certain body part. Even after he achieved godhood[3]—being a member of the third edition's of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. Mexican heavy metal band "Vecna", created by Diego Del Pozzo and José Suarez Cañal in 1989, took their name from the "Demilich" of Dungeons & Dragons. The last known Heart of Vecna was Diraq Malcinex of … Arch-Lich, Chained God, Dying King, Maimed Lord, Master of the Spidered Throne, Whispered One, Worshipped by: Human, City of Greyhawk: Folks, Feuds and Factions, Dungeon Master's Guide, D&D 4e (Premium Edition), 160, 162, 163, 164, 165, 166, 167, 168, 169, Defenders of the Faith: Web Enhancement (3e), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e, 13, 15, 50, 51, 58, 64, 104, 131, 133, 173, 180, 186, Player's Handbook, D&D 3.5e (Premium Edition), 24-29, 31, 33, 34, 35, 36, 38, 42, 43, 74, 76 , 77, 82, Spelljammer Boxed Set: Concordance of Arcane Space, Baldur's Gate: Descent Into Avernus, D&D 5e, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition). The artifact then magically grafted itself onto its wearer and became a functioning limb. Demigod The Arch-LichMaster of the Spider ThroneThe Whispered OneThe Undying KingLord of the Rotted TowerThe Chained God New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. Vecna appeared as one of the core deities in the Player's Handbook (3.0) (2000) and Player's Handbook (3.5) (2003), as well as Deities and Demigods{{UnknownBook}} and the World of Greyhawk sourcebook Living Greyhawk Gazetteer(2000). Next is the Heart of Vecna, the high priest of the cult. He always travels out of sight and in the dark to avoid attention, prefering forgotten libraries, ruins of lost civilisations, Shadowfell and the Planes. Vecna Reborn (AD&D/Ravenloft Accessory) Paperback – August 1, 1998 by Monte Cook (Author) 5.0 out of 5 stars 4 ratings. ", -----. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". [15] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? The only traces left of Vecna's physical body were his left hand and eye, which still carried a fragment of the lich's will. Hand with eye in the palm Destructive and evil secrets Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.[27]. The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. Most accounts stated that he was originally a human wizard from Oerth, although some reports claimed that he was a half-elf. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. further includes details on the City of Greyhawk, the Viscounty of Verbobonc, the Gnome Warren of Osnabrolt, and the Stone Circles of Tovag Baragu - all set in Greyhawk. [4][9][23], Some time later, Vecna once again attempted to ascend to the status of greater deity by organizing a centuries-long plot that culminated with absorbing the essence of the demigod Iuz. At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Power Level (1990) and continued in Vecna Reborn (1998). [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. Those wizards that stumbled upon those traps were transformed into nothics. 4th Edition Statistics[8] Wherever a brawler goes, bruised and broken bodies follow. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][12][13] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons.[14]. The Dungeons and Dragons fire and forget system of magic (used in the earlier editions of the game) were based upon the work of the fantasy author Jack Vance. He is also rumored to have made significant additions to the Book of Vile Darkness. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. Vecna appears in the revised Player's Handbook (2003) for D&D 3.5e (2003–2008). Portfolio These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. Portfolio They work to corr… The two realms formed the Domain of Dread known as the Burning Peaks. Vecna. Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. Through dark magic and conquest, he forged a terrible empire. Home Plane Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. 5 out of 5 stars (3) 3 reviews $ 45.00. [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. The Teeth of Vecna are made up of, and specialize in arcane spellcasting and crafting magical items for the cult. When Vecna was not satisfied, the officials offered their own lives. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. Vecna is considered the most powerful and the most evil lich in history. Alignment [2][3][4][9][21], Vecna's spirit, however, endured. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. Wizard 20 Next is the Heart of Vecna, the high priest of the cult. 4e Vecna's holy symbol is an eye in the palm of a left hand. Ten years later, in AD&D 2e Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. The ultimate BBEG throughout the history of D&D. [17] In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. At some point in his history, Vecna penned a tome known as Ordinary Necromancy. Available online: This page was last edited 07:53, 6 December 2020 by Greyhawk Wiki user. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. While Vecna was in the Demiplane of Dread, Iuz came about the lure and, convinced he could use the ritual to steal Vecna's power, invaded Cavitius through a portal from Oerth. Symbol Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. [11] These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. ", Heard, Bruce. See all formats and editions Hide other formats and editions. [14] He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. However, the book is an adventure, so none of the details are particularly significant for the expansion of Greyhawk. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. Mortal home(s) Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. Kas became the lord of Tovag, a realm originally from Oerth that was drawn into the Domains of Dread bordering Cavitius. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. Oerthly pantheon After several centuries, he amassed sufficient followers and worshipers among ambitious wizards to reach the status of demigod. In this adventure, Vecna was given the rank of a lesser god. In Eldritch Wizardry Vecna is first mentioned. [10] Having his plans once again thwarted by adventurers, Vecna was expelled from Sigil with the help of the Lady of Pain and had his essence separated from Iuz, but the power he acquired through the process still allowed him to retain lesser deity power. Arcane abjurationTouch of deathKnowledge of the agesRead thoughts Their latent power turned them into the artifacts known as the Hand of Vecna and the Eye of Vecna. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. Arcana, Death, Knowledge PRE-ORDER: Eye and Hand of Vecna D&D: Icons of the Realms NOTICE:This is a Pre-Order item and will not ship until the product release date.If you include a Pre-Order item in your order, the whole order will be held until the pre-order is available.You may have your non pre-order items shipped separately for an additional cost. They went on to appear in all subsequent D&D editions. Vecna(Lesser deity) However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. Vecna then granted his mercy, granting the officials leave to depart and promising them his protection for the rest of their lives. Vecna was a wizard who became the first human lich in the history of Khorvaire.One of the greatest acolytes of the Shadow and the Keeper, Vecna's mastery of dark magic made him one of the mightiest human wizards in the continent's history.. Vecna once held a laboratory in what is now known as the Labyrinth of Vecna, located in a cavern below a copper mine east of Sharn. The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! Vecna left behind a lure of a power-stealing ritual to bring such a being to him. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. Vecna first arrived with the publication of the third supplement to Dungeons and Dragons. We have the grit, training and wins to prove it. This interpretation is relatively recent. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna [1]) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.[2][3]. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. Masculine [15] The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. Vecna was later considered a lesser deity or \"patron saint\" of dark, coveted secrets, and this belief and worship lent him new power. Lesser deity Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. As a core deity, numerous sourcebooks and magazine issues in thi… ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Such warriors come from tough stock — prize fighters, outlanders, bouncers, and veterans — and have learned to hone their bodies into implements of war. In the events of the Living Greyhawk campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon. Follow the link to see the rest of the comic! [5] Vecna is given a set of statistics in Open Grave (2008). Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide 1e (1977–1988), on page 124. Favored weapon Later, it became his prison a… For all his power, Vecna couldn’t escape his own mortality. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. 5e Relations between these groups and the mainstream cult may vary. [16], In addition to his prerogatives as a deity, Vecna also sponsored pacts with warlocks as an undying patron, owing to his perspective as a once mortal being who had become knowledgeable of the secrets of life and death over many lifetimes. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. Oerth The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Individual congregations are known as organs. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. Living Greyhawk Journal no. Each position in Vecna's cult is named for a certain body part. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. The Eye and the Hand of Vecna, his only physical remains. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. [18] Die Vecna Die! Take your favorite fandoms with you and never miss a beat. 3rd Edition Statistics[1] Vecna's failure freed Kas, who had been turned into a vampire after a long period of exposure to the negative energy prevalent in Cavitius. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. His servants constantly battled with the Raven Queen's shadar-kai followers. In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[10] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. It was published in June 2000. by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. 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